It’s a beat-em-up with multiple baddies in a scene, and focusing on one enemy zooms the view to them in a close third-person perspective. The in-game camera makes matters worse, especially when trying to lock-on to the AI-controlled opponents. This makes the combat a little while to get used to. My dark elf continues attacking in a straight line even if the enemies are only a couple of degrees away from him. However, the moment I started attacking enemies, I can’t help but notice how stiff the action feels. Clicking the right stick locks your aim to the nearest enemy. Holding the left trigger button allows you to aim for range attacks, and the face buttons are for multiple actions including evade and various specials. The right shoulder buttons are mapped as light and heavy attacks. Salvatore, set in Icewind Dale, featuring heroes like Drizzt, the dark elf.ĭark Alliance controls like your typical action RPG.
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Turns out, Dungeons & Dragons: Dark Alliance is based on a series of books by R.A. To add salt to my wound, I don’t even get to name this said elf, nor customize its appearance. So I said goodbye to Flash, and just chose the next best thing – the dark elf. A dark elf, an archer, a blacksmith, and a dwarf. After watching the whole intro cinematic, I was only given the option to choose between four classes. I can finally recreate my own D&D character in a video game! However, with my innocent enthusiasm comes dark disappointment. I haven’t really heard/read much about the game ever since. I hopped into Dark Alliance blindly, after seeing only one cool trailer and nothing else.